When I made these there actually were no models to represent ork heavy weapon choices but there were a bunch of easy conversions to make big shootaz and rokkits. This is of course one of the best properties of doing an ork army, you don't have to be rembrandt to make a good conversion and have it look orky. I am capable of doing smooth conversions. The wild welding and melding of anything made of metal into trukks and battlewagons, big shootaz and rokkits is pretty kick ass.
The problem with doing a horde army can be that keeping track of individuals from different units gets a bit muddled. With black cloth in every unit I hope to see black and green and maybe red for eyes and decorations serve as visual connective tissue for the mass of orks. Here we see the Goffs moving toward the cardstock and plastick Ork fortress based on masonite and mounted with Gorilla wood glue.I hope to get the fort tricked out with some detail painting and of course base the base with flock and maybe some static grass. Static grass is great on bases for individual models but it does not lend itself nearly so well to terrain. At least not in my experience.
I took up a few close up shots of boyz with varying degrees of success. I really need to make myself use the tripod. I know that these pics are a bit out of focus but one thing is for sure taking a LOT of pics is a good way to get a few decent ones. Digital cameras are great in that regard. I used to spend a small fortune taking pictures on film and then getting them developed. Now I can take dozens of shots and just go through them for the best.
I am not a huge fan of how the highlights on the black came out with these I experimented on the Nob with some Hawk Turquoise and it has a lot of potential. I am thinking that doing fine line highlights with hawk turquoise may give me the best results so I am going to try it out on the next mob.
Photos are useful because they tell the truth and can really highlight errors and omissions. For instance this boy needs to clean the gun out of his gun barrel and grow some eyes.
This nob came out fairly well and did not take long to do all things considered. I am torn when it comes to painting orks as far as the tone of the skin. In the Lore the bigger and tougher the ork the darker the green of the skin. The problem is that I hate the ultralight ork skin that is sometimes done for orks. I plan to do my gretchin quite light skinned. Should make for an interesting contrast. Of course since character models are universally bigger and older orks they should have the darkest skin. Since they are character models I end up putting more time into getting subtler effects of shading which can really lead to brighter highlights.
I guess I can always highlight the boyz skin later down the road since it is just a matter of adding lighter layers for the most part. I did experiment with a superhighlight underneath with a green wash or Ork Flesh wash over it. The ultrahighlight worked out fairly well but the drybrush followed by a wash was crap.
Actually this guy with the iron gob is the drybrush-washed one.